Events

This is a disambiguation page. 'Event(s)' can refer to a number of different things. Charge! - All attackers gain +5% damage! Rallying Cry - All defenders gain +10% damage! Nightwalk - All spies gain +5% damage! Cats Eye - All sentries gain +10% damage! Gold Rush - All players gain +30% turn based gold. Size Doesnt Matter - Army ratios are ignored in determining gold looted. Industrious - Weapons costs reduced by 2%. Oh baby! - You receive 10% of your normal unit production every turn. Lucky - Spy success chance increased by 25%. Damn Hippies - Your soldiers have turned into hippies and refuse to fight. Peace, love and rock and roll, man. Banzai! - Attackers gain +10% damage, but casualties are increased by 100%. Slow News Day - Nothing happening. In local news, a cute little kitty was stuck in a tree. Stealth Mode Go! - Attacking armies are anonymous. Attack allies, attack for low gold, who cares! You can always blame the one-armed man. Cyanide - Failed sabotages are anonymous. Your spies have been outfitted with cyanide pills, even the ones who succeed. Stoneage - Sticks and stone can break my bones, and make your stats go kinda crazy. -(this no longer exists)
 * Events may refer to events on Roc/Ruinsofchaos, in which several occurances take place on an (? needs confirmation) hourly basis. -They consist of the following: